... and better player retention with it Recently Lauri commented in forum topic about incoming sieges feature: “I wouldn't also classify healthy and unhealthy pvp by the actions itself but more by the effect it has to the playerbase: unhealthy pvp reduces playerbase, usually by either allowing griefing pve players or by not having pvp at all, which in turn leads pvp players to quit.” (Perhaps some of our readers are already a bit… agitated, patience, mateys, patience!) So, FB is on a quest for balance and, ultimately, player retention -- something we all can agree on, is a nice thing. But how to get there? Time for a healthy discussion! I gathered some good guests today. And they are: Subway from Empire/1stRCT -- ace pilot, PvP and anti-piracy enthusiast (obviously will never target pirate press people). Inigma from Interstellar Trading Corporation -- director with vision and aptitude to stand against forces of chaos. Negev from Biohazard -- leader of said group, EVE...